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Change draw color for collision shapes from blue to white

Currently, sg_collision_shape_2d.cpp:60 has a todo to allow users to change the color that collision shapes are drawn at. The placeholder color is 0000ff (a deep blue).

This PR changes that color to ffffff (white), allowing the collision shape to be recolored more effectively by the node's modulate property. Until the proper setting gets eventually added, this simple change will allow users to select any color for the shape to be rendered in, instead of the current dark blue which limits what can be done with modulate.

Edited by Muno

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