REORDER mismatch
Hello.
Could someone explain what a REORDER type mismatch is, and how it would occur? In my case, I'm getting mismatches the moment the game starts.
The logs show this kind of image for every single mismatch.
For more details, I'm spawning the synced scenes (players) on game start, just before starting the SyncManager. Is it a matter of how they're positioned in the hierarchy of the scene? Is it a matter of the order of spawning? Mind you, I'm using the Godot MultiplayerSpawner node to spawn the players.
Any help would be appreciated. Thanks!