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simulant
simulant
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!544
Render precedence
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Luke Benstead
requested to merge
render-precedence
into
main
Feb 01, 2024
Overview
0
Commits
2
Pipelines
1
Changes
14
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Summary of Changes Introduced
Clean up tie-breaking of render order when distances are identical
Make sure submeshes are rendered in order
Add Mesh::reinsert_submesh
Fix an error with camera distance calculation
PR Checklist
I have documented any user-visible changes to the code in the documentation folder
I agree that the changes introduced in this PR are licensed under the
LGPL-3.0
license (
Why?
)
I have added applicable tests, or at least not introduced any failures
Merge request reports