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Render precedence

Luke Benstead requested to merge render-precedence into main

Summary of Changes Introduced

  • Clean up tie-breaking of render order when distances are identical
  • Make sure submeshes are rendered in order
  • Add Mesh::reinsert_submesh
  • Fix an error with camera distance calculation

PR Checklist

  • I have documented any user-visible changes to the code in the documentation folder
  • I agree that the changes introduced in this PR are licensed under the LGPL-3.0 license (Why?)
  • I have added applicable tests, or at least not introduced any failures

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