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Fix performance issue when building b3 meshes

Luke Benstead requested to merge 348-fix-mesh-generation into master

Summary of Changes Introduced

  • Remove append_triangle in favour of insert_triangles
  • Only call BuildMesh once when adding triangles to a static body

PR Checklist

  • I have documented any user-visible changes to the code in the documentation folder
  • I agree that the changes introduced in this PR are licensed under the LGPL-3.0 license (Why?)
  • I have added applicable tests, or at least not introduced any failures

Closes #348 (closed)

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