Don't try to mipmap the Simulant title screen - or UI widgets at all infact (at least by default)
This generates a warning on non-square images on Dreamcast, but given that UI elements are displayed 1:1 (or should be) it's a bit pointless to do.
This generates a warning on non-square images on Dreamcast, but given that UI elements are displayed 1:1 (or should be) it's a bit pointless to do.