yalloc assert: "Assertion "!_yalloc_defrag_in_progress(pool)" failed at GL/yalloc/yalloc.c:312 in `yalloc_alloc'"
I have an issue when loading textures, the first time I load a texture it seems to be ok (using nulldc and printfs to check) the next texture, I get this: ASSERTION FAILURE Assertion "!_yalloc_defrag_in_progress(pool)" failed at GL/yalloc/yalloc.c:312 in `yalloc_alloc' might be an emulation issue? here is the texture loading code: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texW, texH, 0, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS, TEX0); I would like to point that I got the same assert when trying one gldc sample: multitexture_arrays sample.
I built GLDC from latest source by doing "make build"