Tune gaming mindset to the real pressing problems at hand
Ian reports that previous iterations indicated the gamification could lead people to be more concerned with their performance in the estimations then the real perilous stakes for the earth.
Leveraging UI elements like #12 and #11, provide content so that users are reminded of the need to act and mobilize.
E.g., a world that gets healthier when estimates are more accurate, and begins breaking into pieces when estimates are fare off.
This kind of "progressive" scoring graphic should be parametric.