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attempt to fix 3D problem in straight skeleton

Vincent Mora requested to merge fix_straightskeleton into master

not passing the tests yet (buggy)

The 3D geometry is not rotated, just forced to 2D, this PR does things the "right" way.

Please note that since we use a "normalized" plane for projection, exact construction is lost anyway, so the use of the inexact construction for the straight skeletton by @strk is all the more justified.

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