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Overview
Active
Stale
All
1.0
7eb5d049
·
version bump to stable
·
Dec 15, 2014
2.0
820dd1d0
·
Version 2.0.4.1, hotfix for #5620
·
Jul 10, 2016
ipv6
80e91164
·
Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
·
Oct 26, 2016
gles3
1b06336a
·
restored removed files, deleted files hat had to be deleted
·
Nov 29, 2016
gles3-on-master
45c5c89d
·
Bump version to 3.0-alpha
·
Jan 02, 2017
ip-mingw2-workaround
9f87bc27
·
Windows: Workaround missing includes in old MinGW
·
Jan 09, 2017
2.2
45e3e233
·
Merge pull request #7509 from RayKoopa/new_node_name_casing
·
Jan 12, 2017
minizip
28cd9b88
·
minizip: Sync with contrib from zlib 1.2.4, document Godot changes
·
Jan 22, 2017
lambda
6e746fed
·
Add lambda expressions and function objects in GDScript
·
Mar 01, 2017
pr-issue-6602
f766ddbd
·
Prevent connecting to a nonexistent method when replacing nodes
·
Mar 09, 2017
pr-issue-6602-1
9673592b
·
Avoid connecting signal to nonexistent methods when replacing nodes
·
Mar 09, 2017
revert-8375-project_extension
6d2f985d
·
Revert "Use .godot as file extension for project files."
·
Apr 29, 2017
revert-8772-master
c3e43c6d
·
Revert "Particles potential crash fix"
·
May 15, 2017
djrm-theme
6fd217d7
·
Merge pull request #8821 from touilleMan/gdnative_missing_functions
·
May 19, 2017
appveyor
0288be1e
·
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids...
·
Jun 18, 2017
revert-9350-x11-ime
e79e1358
·
Revert "Workaround for IME on Linux."
·
Jun 25, 2017
2.2-legacy
536cc55d
·
Fixes animation bug for tracks that loop
·
Aug 18, 2017
revert-10445-args-doubledash
b9dcebb3
·
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
·
Aug 19, 2017
visualserver-sync-bind
819d9339
·
Bind VisualServer.sync() method to GDScript
·
Oct 11, 2017
revert-12227-fix-depth-draw-alpha-prepass-for-shadow
908809f7
·
Revert "Fix depth draw alpha prepass for shadow"
·
Oct 20, 2017
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