Bug: stopping in OSSIA doesn't stop sound in SATIE
Summary
I am trying to use OSSIA and SATIE on Pop OS! and I am encountering the following bug on a regular basis: I play the file in the workshop.
I hear the sound I am supposed to hear. When I press the stop button in OSSIA the first time, it works accordingly: the sound stops and the counter is reset.
I press Play again, and wait a few seconds to press stop again: now the counter is reset, the player stops playing in OSSIA, but the sounds keeps going.
The only way I have found to stop the sound is to stop it in SuperCollider.
Steps to reproduce
- Do a
Satie().boot();
in SuperCollider - Open the previously mentioned file
- Press Play
- Wait a few seconds to press Stop
- Press Play again
- Wait a few seconds to press Stop
Example Project
What is the current bug behavior?
I press Stop, but the sound keeps playing.
What is the expected correct behavior?
That the sound stops when I press Stop.
Relevant logs and/or screenshots
(Paste any relevant logs - please use code blocks (```) to format console output, logs, and code, as it's very hard to read otherwise.)
I have none but I could try to capture a video with sound - not sure how to do this though.
Possible fixes
(If you can, link to the line of code that might be responsible for the problem)
The fix might not be on SATIE side: it might be OSSIA, or SuperCollider, or anything in between ?