Tags give the ability to mark specific points in history as being important
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RCSSSERVER3D_0.7.8_RELEASE
ec878a1d · ·RCSSServer3D 0.7.8 New changes for the RoboCup 2025 competition: * Rule Changes: - A new foul perceptor has been added to the Nao robot. It allows an agent to sense its own fouls. As an example, a message sent to the agent might contain "(foul 8)" if a ball holding foul was called. Fouls of other players are not perceived. - Ball holding penalties will now be issued regardless of the opponent's position. - The kick pass effector has been removed from the Nao robot. * Bug Fixes: - The catch effector now uses the global time of the simulation server (instead of the game time) to determine the beginning/end of the cooldown phase.
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SIMSPARK_0.3.7_RELEASE
ec878a1d · ·Spark 0.3.7 SimSpark 0.3.7 is ready. It contains the following updates and fixes: - After about 20 years, the TelnetServer has finally been repaired and can now be used again. - The default logging frequency (specified in spark.rb) has been increased to 25 Hz.
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RCSSSERVER3D_0.7.7_RELEASE
61f9c4d3 · ·RCSSServer3D 0.7.7 New changes for the RoboCup 2024 competition: * Rule Changes: - The default margin of the Nao's catch effector is now double the size as before. The new safe margin is 10cm, the new maximum margin is 18cm. - A new kick pass effector has been added to the Nao robot. When triggered, the ball will be propelled 3 to 5 meters away from the robot, simulating a kick, as soon as the agent touches the ball. The agent has 4 seconds to touch the ball after triggering the effector (see parameter "PassModeDuration"). The restrictions are the same as for the pass mode. However, other agents will not be repelled if they get close. * Other Changes: - Boost has been replaced with functionalities from the standard library. - SDL has been updated to version 2.
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SIMSPARK_0.3.6_RELEASE
61f9c4d3 · ·Spark 0.3.6 Another year, another maintenance release. Again, no new featues were added. - Boost has almost entirely been replaced with functionalities from the standard library. This includes the timer system. Please update your spark.rb to use TimerSystemStd instead of TimerSystemBoost. - SDL has been updated to version 2. - An agent is now assumed to be synced until an AgentSyncEffector gets attached.
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RCSSSERVER3D_0.7.6_RELEASE
8073a2a2 · ·New changes for the RoboCup 2023 competition: * Rule Changes: - A ball holding penalty will be issued if an agent keeps the ball for too long ("BallHoldMaxTime" and "BallHoldGoalieMaxTime"). If the ball travels more than "BallHoldMaxDistance" meters while being held, a penalty will be issued too. The penalty will only be issued if an opponent is closer than "BallHoldOppDistance". An agent is considered to be holding the ball if, during PlayOn mode, the ball is within "BallHoldRadius" meters of the agent and no opponents are closer to the ball. "BallHoldResetTime" defines the time after which the timer for ball holding for an agent resets. - The Nao robot percepts vision every second cycle. - The Nao robot is now equipped with a catch effector on each lower arm. When activated the ball sticks to the effector given the ball is near and its velocity is low enough. These limits fluctuate. The ball may only be caught for the time specified with "CatchTime". A cooldown of "CatchCooldownTime" is required to reset the timer. - The penalty shootout format got an update. A kicker and a goalie from both teams join simultaneously. The agents kick alternately. The ball is placed at a fixed position. The agent is beamed to a position behind the ball. The agent is only allowed to touch the ball once. The time for a single shot is limited. The server determines automatically if the penalty shootout as a whole is over. There's no need to restart the server between two kicks anymore.
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SIMSPARK_0.3.5_RELEASE
8073a2a2 · ·This is another maintenance release. No new features were added. - Use std::shared_ptr and std::weak_ptr instead of boost::shared_ptr and boost::weak_ptr. - Remove libobj library
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