ES crash after deleting game in frontend
When you only have one game in a game system, and you tries to delete it using ES menu, ES crash.
terminate called after throwing an instance of 'std::out_of_range' what(): vector::_M_range_check: __n (which is 0) >= this->size() (which is 0)
Issue on github's issue tracker : https://github.com/recalbox/recalbox-os/issues/489