Patrol AI
Add a new behavior to the AI editor which makes units move through a user specified path. At present, the following is a list of interactions I've tested: -Basic movement through looping and non-looping paths -Enemy/ally units obstructing the path. -Moving to the path if not presently on it -Turnwheel interactions -Movement in fog -Change_ai -Free roam (the new behavior does nothing in free roam, but doesn't appear to cause any issues either. Since this sort of thing can already be done in free roam with other methods, I'm not overly concerned about this aspect)