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gnounc authored
-replaced empty string assignments with string_null -updated getNetname to return string_null on default -made getNetname not override a set netname -updated worldtype dependant netnames for keys in getNetname -removed a supurfluous check for netnames in dropBackpack that was added because I clearly cannot read -updated the call to getNetnames in setItems() to check bot self.items and self.weapons before it was only checking self.items -fixed incorrectly set self.weapons in weapon spawns which were most likely incorrectly set by me :x -added getMapname(), and called it from putClientInServer() for fun. Signed-off-by: gnounc <gnounc@gmail.com>
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