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Updated date
[WIP] Vulkan shader compiler reflection
!29205
· created
May 26, 2019
by
Ernest Lee
4.0
vulkan
archived
enhancement
topic:rendering
topic:thirdparty
Closed
updated
Feb 14, 2020
[WIP] Enable 8_WEIGHTS for 8 bone influences.
!27641
· created
Apr 03, 2019
by
Ernest Lee
4.0
master
archived
enhancement
topic:rendering
Closed
updated
Feb 12, 2020
[Vulkan] Implements switch flow control operator in shaders
!31625
· created
Aug 24, 2019
by
Chaosus
4.0
vulkan
archived
enhancement
topic:rendering
Closed
updated
Feb 06, 2020
[Vulkan] Implement shader array support for varyings
!32175
· created
Sep 17, 2019
by
Chaosus
4.0
vulkan
archived
enhancement
topic:rendering
Closed
updated
Feb 06, 2020
Fix normal maps on Sprite3D and AnimatedSprite3D
!23674
· created
Nov 12, 2018
by
Rafał Mikrut
3.1
master
archived
bug
topic:rendering
Closed
updated
Jan 27, 2020
Fixed glitches with anti-aliasing on StyleRectFlat borders
!35579
· created
Jan 26, 2020
by
Rafał Mikrut
3.2
master
archived
bug
topic:gui
topic:rendering
Closed
updated
Jan 26, 2020
Initial color management support
!26869
· created
Mar 10, 2019
by
Rafał Mikrut
4.0
master
archived
enhancement
for pr meeting
salvageable
topic:rendering
Closed
updated
Jan 15, 2020
Add Pause property to particles
!21193
· created
Aug 19, 2018
by
Rafał Mikrut
3.1
master
archived
enhancement
topic:core
topic:rendering
Closed
updated
Jan 13, 2020
Stop Particles3D to use ressources when not emitting (fixes #19507)
!20338
· created
Jul 21, 2018
by
Rafał Mikrut
3.1
master
archived
bug
topic:rendering
Closed
updated
Jan 13, 2020
Add consideration of subpass index when sorting rendering elements
!34260
· created
Dec 11, 2019
by
张亚坤
3.2
master
archived
bug
topic:rendering
Closed
updated
Jan 02, 2020
map_ninepatch_axis() fix
!34704
· created
Dec 30, 2019
by
Rafał Mikrut
4.0
vulkan
bug
topic:rendering
Closed
updated
Jan 01, 2020
Added min/max blending modes
!34491
· created
Dec 20, 2019
by
Rafał Mikrut
3.2
master
archived
enhancement
salvageable
topic:rendering
Closed
updated
Dec 21, 2019
Added render_mode `world_vertex_coords` in canvas
!24002
· created
Nov 27, 2018
by
Rafał Mikrut
3.2
master
archived
feature proposal
for pr meeting
topic:rendering
Closed
updated
Nov 17, 2019
[WIP] Tighter shadow caster culling
!33340
· created
Nov 04, 2019
by
Rafał Mikrut
master
archived
enhancement
topic:rendering
Closed
updated
Nov 05, 2019
Exposed billboard_keep_scale to Sprite3D
!33000
· created
Oct 23, 2019
by
Chaosus
3.2
master
archived
enhancement
topic:core
topic:rendering
Closed
updated
Oct 23, 2019
Remove WebGL 2 support, default to to GLES2 for UWP
!21992
· created
Sep 12, 2018
by
Rafał Mikrut
3.1
master
archived
discussion
platform:html5
platform:uwp
topic:rendering
Closed
updated
Oct 02, 2019
Fix Particles2D weird behaviour with scale randomisation and curve #15497
!22370
· created
Sep 23, 2018
by
Rafał Mikrut
3.2
master
archived
bug
topic:rendering
Closed
updated
Sep 24, 2019
Change `keep_3d_linear` to keep scene linear HDR data.
!30574
· created
Jul 14, 2019
by
Rafał Mikrut
3.2
master
archived
breaks compat
enhancement
topic:rendering
Closed
updated
Aug 29, 2019
Implement Lod range
!20489
· created
Jul 26, 2018
by
Rafał Mikrut
3.2
master
archived
feature proposal
topic:rendering
Closed
updated
Aug 28, 2019
Add viewport custom material override.
!18795
· created
May 11, 2018
by
Rafał Mikrut
4.0
master
archived
feature proposal
topic:rendering
Closed
updated
Aug 28, 2019
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