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Updated date
Fix Vsync Via Compositor causing halved refresh rate when vsync is forced by the graphics driver
!35169
· created
Jan 15, 2020
by
Rafał Mikrut
3.2
master
bug
platform:windows
topic:rendering
Merged
updated
Jan 26, 2020
removed extra viewport clear
!2562
· created
Oct 01, 2015
by
Rafał Mikrut
2.0
master
bug
topic:rendering
Merged
updated
Jan 26, 2020
Fix Softbody always spawns from world center [gles2]
!35495
· created
Jan 24, 2020
by
Rafał Mikrut
3.2
master
bug
topic:rendering
Merged
updated
Jan 24, 2020
GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameter
!35437
· created
Jan 22, 2020
by
Rafał Mikrut
3.2
master
bug
topic:rendering
Merged
updated
Jan 22, 2020
GLES2 & GLES3 Fixes ninepatch margins for high resolution textures.
!32170
· created
Sep 16, 2019
by
Rafał Mikrut
3.2
master
bug
topic:rendering
Merged
updated
Jan 20, 2020
GLES3: Slight optimization to irradiance compute
!35310
· created
Jan 19, 2020
by
Rafał Mikrut
3.2
master
enhancement
topic:rendering
Merged
updated
Jan 19, 2020
Added support for vertical syncing via the Windows OS compositor (DWM.)
!33414
· created
Nov 07, 2019
by
Rafał Mikrut
3.2
master
bug
enhancement
platform:windows
topic:core
topic:rendering
Merged
updated
Jan 14, 2020
Use ANGLE multisample extensions for UWP
!33920
· created
Nov 26, 2019
by
George Marques
3.2
master
bug
platform:uwp
topic:rendering
Merged
updated
Jan 10, 2020
RasterizerCanvas: Use getornull to fetch light occluder polygon
!34906
· created
Jan 08, 2020
by
Rafał Mikrut
3.2
master
bug
topic:rendering
Merged
updated
Jan 08, 2020
Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
!33097
· created
Oct 26, 2019
by
Rafał Mikrut
3.2
master
bug
platform:html5
topic:rendering
Merged
updated
Jan 06, 2020
Fallback to RGBA4444 for textures with alpha set to ETC compression
!34772
· created
Jan 03, 2020
by
Rafał Mikrut
3.2
master
bug
topic:rendering
Merged
updated
Jan 03, 2020
Fixed antialiasing option for Polygon2D with concave/hollow shapes
!34726
· created
Jan 01, 2020
by
Rafał Mikrut
3.2
master
bug
topic:rendering
Merged
updated
Jan 03, 2020
Fix 2D lighting when using skeleton.
!34551
· created
Dec 23, 2019
by
Rafał Mikrut
3.2
master
bug
topic:rendering
Merged
updated
Jan 03, 2020
Fix Specular Blinn in vulkan
!34762
· created
Jan 02, 2020
by
Rafał Mikrut
4.0
vulkan
bug
topic:rendering
Merged
updated
Jan 02, 2020
Fix wrong return type in canvas.glsl
!34729
· created
Jan 01, 2020
by
Rafał Mikrut
3.2
master
bug
topic:rendering
Merged
updated
Jan 01, 2020
Reset GLES3 MultiMesh buffer id when reallocating.
!34655
· created
Dec 28, 2019
by
Rafał Mikrut
3.2
master
bug
topic:rendering
Merged
updated
Dec 30, 2019
Use correct omni light attenuation
!34685
· created
Dec 29, 2019
by
Rafał Mikrut
3.2
master
bug
regression
topic:rendering
Merged
updated
Dec 30, 2019
Fix OpenGL buffer depth for per pixel transparency support (Windows)
!20245
· created
Jul 18, 2018
by
Rafał Mikrut
3.1
master
bug
platform:windows
topic:rendering
Merged
updated
Dec 28, 2019
Fix canvas GLES3 skeleton transform uniform updating.
!34570
· created
Dec 23, 2019
by
Rafał Mikrut
3.2
master
bug
topic:rendering
Merged
updated
Dec 26, 2019
Fix contact shadow when light is outside of viewport.
!34519
· created
Dec 21, 2019
by
Rafał Mikrut
3.2
master
bug
topic:rendering
Merged
updated
Dec 22, 2019
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