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Fix Tileset/tilemap issues related to my adding of one-way collisions to them

Created by: bojidar-bg

Also, turn shape_offset into shape_transform, since otherwise you can have only down-pointing one-way collisions.

Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (#9409 (closed)) Fix a misplaced ++ operator. (#9370) Fix merging with exiting tileset duplicating shapes. (#9370)

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