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Unexpose ARRAY_COMPRESS_BASE

Created by: clayjohn

This PR unexposes the constant ARRAY_COMPRESS_BASE as it is just used internally to ease in the computing of the other ARRAY_COMPRESS_* enums. To avoid confusion, it is best to remove it.

Also note, the equivalent constant was not exposed in VisualServer

Here it is in context.

https://github.com/godotengine/godot/blob/188dc714b000bbdb086513dcff3dd4bc4f75a0e7/scene/resources/mesh.h#L73-L102

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