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EditorInspector - Custom EditorPlugin for Skeletons

Rafał Mikrut requested to merge github/fork/marstaik/skel_editor into master

Created by: marstaik

The current skeleton editor in the EditorInspector lags hard with many bones and is very inflexible and hard to use for editing very large skeletons.

This is an initial push for a custom SkeletonEditor that has an instant load for complex skeletons with a Bone tree, allows bone re-parenting, keying, enabling/disabled bone pose activity, and all the basics that the previous system allowed.

Preview: https://f.staik.net/f/2d1.mp4

Based off of: https://github.com/godotengine/godot/pull/33684

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