Skip to content

New shader feature: change the colour of shadows on a per-material basis

SaracenOne requested to merge github/fork/SaracenOne/shadow_color into master

This is another tiny extension to the pre-existing custom shader system to allow for setting the colour of shadows per-material. I'm using this because I'm working on some NPR shaders and was able to get much better results having this more fine-grained control of shadowing.

Merge request reports