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Fix Sprite3D and flipped RenderTarget

Rafał Mikrut requested to merge github/fork/ShyRed/fix17635 into master

Created by: ShyRed

Make Sprite3D fallback on original texture size getting when texture_get-calls return 0.

Flip scissor rectangle when render target is flipped. Without this change, canvas items that rely on clipping won't render correctly / won't render at all.

Fixes #17635 (closed)

Change can be tested with project in #17635 (closed)

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