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Overhaul the display scaling editor settings

Created by: Calinou

Only two display scaling modes are available now: automatic (default) and manual. When automatic scaling is disabled, any fractional value between 0.75 and 3.0 can be used to scale the editor.

Update: Presets are still here, see this comment.

Example (display scale set to 1.75×):

godot_editor_1.75x_scaling

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