GDScript: add randn()
...which would allow to get random numbers normally distributed around a given mean and deviation:
var data = []
for i in range(200):
data.append(0)
for i in range(1000):
var x = randn(100, 10)
data[min(max(0, x), 199)] += 1
var s = 4
for i in range(len(data)):
var y = 300
var p = Vector2(i * s, y)
draw_line(p, p + Vector2(0, -data[i] * s), Color(0.9, 0.5, 0.6), 2)