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GDScript: add randn()

Bernhard Liebl requested to merge github/fork/poke1024/gdscript-randn into master

...which would allow to get random numbers normally distributed around a given mean and deviation:

	var data = []
	for i in range(200):
		data.append(0)
	for i in range(1000):
		var x = randn(100, 10)
		data[min(max(0, x), 199)] += 1

	var s = 4
	for i in range(len(data)):
		var y = 300
		var p = Vector2(i * s, y)
		draw_line(p, p + Vector2(0, -data[i] * s), Color(0.9, 0.5, 0.6), 2)
dist

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