[WIP] Implement InputAxes (#14482)
Created by: Web-eWorks
This PR is almost ready for merging.
Implement #14482 (closed). Still some issues left, see latest comments.
Tasks:
-
Implement InputMap::Axis
and related functions. -
Implement InputEventAxis
. -
Implement the Input::x
functions for dealing with axes. -
Hook it up to engine code. -
Implement binding axes in editor. -
Change axis display to show full axes.
-
Questions, comments, reviews, code contributions, etc. welcome. I'm nowhere near as fluent in C++ as I am in Lua, so I may be committing some grave errors somewhere.
As a parting note, I would like to thank the core architects of the Godot Engine; this is the easiest and nicest engine to hack on I have ever had the pleasure of working with.