"Auto Key" not auto keying when changing values from inspector
Created by: shafnaz
Godot version: v3.2 OS/device including version: Windows 10
With Auto Key enabled, along with the other transforms, it only works when you animate with move, rotate and scale tools. but if you change the values in the inspector, it doesn't auto key those values. I would scale with the tool, and then punch in accurate numbers in the inspector, but it does not auto key from the inspector.
Steps to reproduce:
- Add your animation player, create your animation track, enable auto key.
- Animate using Inspector.