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main/linux-postmarketos-allwinner: change gpu clock to 500mhz

Danct12 requested to merge Danct12/pmaports:pine64-gpu-clock into master

This pull request clocks the GPU at 500 MHz, which gives better GPU performance.

Here is glmark2 running for comparison (test is done on Pinetab running swaywm):

#################
423 MHZ::: STOCK SPEED
#################
pine64-pinetab:~$ XDG_RUNTIME_DIR=/run/user/10000 glmark2-es2-wayland
=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     lima
    GL_RENDERER:   Mali400
    GL_VERSION:    OpenGL ES 2.0 Mesa 20.2.0-devel
=======================================================
[build] use-vbo=false: FPS: 318 FrameTime: 3.145 ms
[build] use-vbo=true: FPS: 365 FrameTime: 2.740 ms
[texture] texture-filter=nearest: FPS: 445 FrameTime: 2.247 ms
[texture] texture-filter=linear: FPS: 430 FrameTime: 2.326 ms
[texture] texture-filter=mipmap: FPS: 453 FrameTime: 2.208 ms
[shading] shading=gouraud: FPS: 238 FrameTime: 4.202 ms
[shading] shading=blinn-phong-inf: FPS: 177 FrameTime: 5.650 ms
[shading] shading=phong: FPS: 124 FrameTime: 8.065 ms
[shading] shading=cel: FPS: 80 FrameTime: 12.500 ms
[bump] bump-render=high-poly: FPS: 103 FrameTime: 9.709 ms
[bump] bump-render=normals: FPS: 254 FrameTime: 3.937 ms
[bump] bump-render=height: FPS: 191 FrameTime: 5.236 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 67 FrameTime: 14.925 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 32 FrameTime: 31.250 ms
[pulsar] light=false:quads=5:texture=false: FPS: 585 FrameTime: 1.709 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 24 FrameTime: 41.667 ms
[desktop] effect=shadow:windows=4: FPS: 179 FrameTime: 5.587 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 64 FrameTime: 15.625 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 63 FrameTime: 15.873 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 88 FrameTime: 11.364 ms
[ideas] speed=duration: FPS: 92 FrameTime: 10.870 ms
[jellyfish] <default>: FPS: 62 FrameTime: 16.129 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] <default>: Unsupported
[shadow] <default>: FPS: 104 FrameTime: 9.615 ms
[refract] <default>: FPS: 19 FrameTime: 52.632 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 276 FrameTime: 3.623 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 124 FrameTime: 8.065 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 278 FrameTime: 3.597 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 172 FrameTime: 5.814 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 80 FrameTime: 12.500 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 172 FrameTime: 5.814 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 172 FrameTime: 5.814 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 63 FrameTime: 15.873 ms
=======================================================
                                  glmark2 Score: 184 
=======================================================



#################
500 MHZ:::
#################
pine64-pinetab:~$ XDG_RUNTIME_DIR=/run/user/10000 glmark2-es2-wayland
=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     lima
    GL_RENDERER:   Mali400
    GL_VERSION:    OpenGL ES 2.0 Mesa 20.2.0-devel
=======================================================
[build] use-vbo=false: FPS: 348 FrameTime: 2.874 ms
[build] use-vbo=true: FPS: 417 FrameTime: 2.398 ms
[texture] texture-filter=nearest: FPS: 448 FrameTime: 2.232 ms
[texture] texture-filter=linear: FPS: 473 FrameTime: 2.114 ms
[texture] texture-filter=mipmap: FPS: 487 FrameTime: 2.053 ms
[shading] shading=gouraud: FPS: 248 FrameTime: 4.032 ms
[shading] shading=blinn-phong-inf: FPS: 196 FrameTime: 5.102 ms
[shading] shading=phong: FPS: 145 FrameTime: 6.897 ms
[shading] shading=cel: FPS: 95 FrameTime: 10.526 ms
[bump] bump-render=high-poly: FPS: 102 FrameTime: 9.804 ms
[bump] bump-render=normals: FPS: 299 FrameTime: 3.344 ms
[bump] bump-render=height: FPS: 226 FrameTime: 4.425 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 80 FrameTime: 12.500 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 36 FrameTime: 27.778 ms
[pulsar] light=false:quads=5:texture=false: FPS: 616 FrameTime: 1.623 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 27 FrameTime: 37.037 ms
[desktop] effect=shadow:windows=4: FPS: 199 FrameTime: 5.025 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 67 FrameTime: 14.925 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 66 FrameTime: 15.152 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 93 FrameTime: 10.753 ms
[ideas] speed=duration: FPS: 94 FrameTime: 10.638 ms
[jellyfish] <default>: FPS: 69 FrameTime: 14.493 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] <default>: Unsupported
[shadow] <default>: FPS: 118 FrameTime: 8.475 ms
[refract] <default>: FPS: 22 FrameTime: 45.455 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 329 FrameTime: 3.040 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 150 FrameTime: 6.667 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 330 FrameTime: 3.030 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 207 FrameTime: 4.831 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 96 FrameTime: 10.417 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 206 FrameTime: 4.854 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 206 FrameTime: 4.854 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 71 FrameTime: 14.085 ms
=======================================================
                                  glmark2 Score: 205 
=======================================================
Edited by Danct12

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