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Dynamic Backsprites

MR Description

  • This MR aims to slightly improve the animations regarding sending out the users Pokémon. This includes the trainer's back sprite and also included a fix for when a trainer sends out a following Pokémon while using Let's Go mode.
  • Dynamically detect frames
  • Calling go_in animation shortly before the end of the send_ball_animation
  • Adding a check for when players send out Let's Go followers so that it doesn't show the ball

Before testing

  • Grab these graphics so you can test both 2 frame and 5 frame animations.
  • To change the back sprite, create an event, on the 3rd page of commands it's the bottom left command - "Change Actor Graphic". Change the battler graphic for Yuri.

Tests to realize

  • With DYNAMIC_BACKSPRITES true, confirm you can see a full animation before sliding off the screen - whether it's 2 frames or more.
  • When Let's Go mode is enabled sending out a following Pokémon will not send a ball throwing animation.
  • When Let's Go mode is enabled sending out a non-following Pokémon will send a ball throwing animation.
  • When Let's Go mode is disabled sending out a following Pokémon will not send a ball throwing animation.
  • When Let's Go mode is disabled sending out a non-following Pokémon will send a ball throwing animation.

Showcasing content

video showcasing both 2 and 5 frame animations

Edited by Flo

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