Dynamic Backsprites
MR Description
- This MR aims to slightly improve the animations regarding sending out the users Pokémon. This includes the trainer's back sprite and also included a fix for when a trainer sends out a following Pokémon while using Let's Go mode.
- Dynamically detect frames
- Calling go_in animation shortly before the end of the send_ball_animation
- Adding a check for when players send out Let's Go followers so that it doesn't show the ball
Before testing
- Grab these graphics so you can test both 2 frame and 5 frame animations.
- To change the back sprite, create an event, on the 3rd page of commands it's the bottom left command - "Change Actor Graphic". Change the battler graphic for Yuri.
Tests to realize
-
With DYNAMIC_BACKSPRITES
true, confirm you can see a full animation before sliding off the screen - whether it's 2 frames or more. -
When Let's Go mode is enabled sending out a following Pokémon will not send a ball throwing animation. -
When Let's Go mode is enabled sending out a non-following Pokémon will send a ball throwing animation. -
When Let's Go mode is disabled sending out a following Pokémon will not send a ball throwing animation. -
When Let's Go mode is disabled sending out a non-following Pokémon will send a ball throwing animation.
Showcasing content
Edited by Flo