Ensure an event calling trainer_eye_sequence will always look the player
MR Description
- This MR adds a single call to the
turn_toward_player
method of Game_Character at the end of the move route of the NPC. In some cases, like when using the player_spotted_rect? method to detect the player, the moving event will finish its moveroute and not look the player. This MR fixes this behaviour.
Tests to realize
-
Create a trainer-type event using the player_spotted_rect? command. Ingame, move your character in such a way it will force the event to finish its route not looking at you: the event should look at you at any circumstance.
Edited by Zøzo