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Ensure the TJN initializing is triggered correctly when loading a new save from the Load UI

MR Description

This MR adds another 'on_scene_switch' Scheduler for the class 'GamePlay::Load' which then triggers a 'Yuki::TJN.init_variables' to initialize the TJN variables to ensure that the TJN initializing is triggered correctly when loading a new save from the Load UI. Translated the Scheduler tasks that were still in french to english.

Tests to realize

  • Launching the game without any save files then verifying that the values of $game_variables[13] && $game_variables[16] && $game_variables[15] are bigger or equal to 1
  • Launching the game with at least 1 save file then creating a new save file followed by verifying that the values of $game_variables[13] && $game_variables[16] && $game_variables[15] are bigger or equal to 1
Edited by Zøzo

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