Implement QuarkDrive
MR Description
- Implement QuarkDrive
Before testing
- Add the ability to Studio
Notes to acknowledge before testing
- To have current atk : $scene.logic.battler(0,0).atk
- To have the original atk : $scene.logic.battler(0,0).original.atk
- You can do it with dfe / dfs / ats / spd
- (0,0) is your first pokemon / (0,1) your second / (1,0) is the first ennemy pokemon / (1,1) the second
Tests to realize
-
When a Pokémon with Quark Drive is on the field and Electric Terrain is active, or the Pokémon is holding Booster Energy, its highest stat is increased by 30%, or 50% if Speed is the highest stat. -
If multiple stats are tied for highest, Quark Drive breaks the tie by prioritizing Attack, Defense, Special Attack, Special Defense, and Speed, in that order. -
Quark Drive will activate even if the Pokémon is not grounded. -
Electric Terrain will activate Quark Drive before a held Booster Energy, so the Booster Energy will not be consumed if the Pokémon with Quark Drive is on Electric Terrain. -
If activated by terrain, the effect of Quark Drive will end when the field is no longer affected by electric terrain.
Edited by Zøzo