... | ... | @@ -19,11 +19,9 @@ name: <Ability name displayed in item lore> |
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cooldown: <Default cooldown value>
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damage: <Default damage value>
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````
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MMOItems requires premium MythicMobs (at least 4.7.0) in order to function.
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MMOItems requires MythicMobs (at least 4.7.0) in order to function.
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In order to setup a MM ability in MMOItems, you need to specify three different things: the **MM internal skill name** which will be used by MMOItems to detect and cast the corresponding MM skill, the **ability name** which is used by MMOItems to display the ability in the item lore, and the **modifiers** the ability has as well as the default modifier values.\
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For instance, if you want the ability to also have a `damage` modifier, for a damaging projectile for example, you only need to add to the config file: `damage: 6` if you want the default damage value to be 6.
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you can use both <mmoitems.skill.[Internal Mythic Skill Name].damage> and <mmoitems.skill.[Dynamic MMOITem ability File Name].damage>
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For instance, if you want the ability to also have a `damage` modifier, like when creating a damaging projectile based skill, you only need to add to the config file: `damage: 6`. This has the effect of registering a new modifier as well as setting its default value to 6.
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ONE VERY IMPORTANT THING TO NOTE IS THAT YOUR FILE NAME IN MMOITEMS SHOULD BE CALLED THE SAME THING AS THE MYTHICMOBS SKILL ID SO ITS ALL UNIFORM, ATTACHING THE .YML TO THE END OF COURSE!
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