[Feature Request] Add player insurance
The implementation of insurance is quite specific form since it is difficult to track the risk and what happens to the player.
Agreement: Two players would need to agree on the terms of the insurance contract. They would need to agree on what risks the insurance would cover, what the premium would be, and what the payout would be in case of a covered event.
Payment: The player buying insurance would pay the premium to the insurer. This could be done using Minecraft's built-in currency system.
Coverage: Once the premium is paid, the insurance policy would go into effect. The insured player would be protected against the agreed-upon risks.
Event: If the insured player experiences a covered event, such as losing their most valuable items due to a raid, they could file a claim with the insurer.
Investigation: The insurer would investigate the claim to ensure that the event is covered by the policy and that the insured player is not committing fraud.
Payout: If the claim is approved, the insurer would pay out the agreed-upon amount to the insured player.
Renewal or Termination: The insurance contract could be set to expire after a certain period of time or after a certain number of covered events. The parties would need to renew the policy if they wanted to continue coverage. The contract could also be terminated by either party if they no longer wished to continue the insurance agreement.