Roll dialog UX
User Experience
Every new player I've so far onboarded in SWADE has struggled more with the core roll dialog than in other systems we played (5E, 13th Age, Cyberpunk: RED amongst others).
- Modifiers are great, but the checkbox behaviour is counterintuitive. Checked means "ignore", unchecked means "include this modifier". Even after a few sessions, people struggle with this. It may make sense to make it an "Add?"/"Include?" checkbox, with checked = add, unchecked = ignore. If this can't be changed now due to inertia/long term users being used to it, having an option to invert these would be amazing. This is the biggest issue so far.
- Showing the base dice formula and the end result formula with modifiers at the top and bottom is useful, but also a lot of info for newer players, especially if not editable/not the GM. It makes the roll dialog feel a bit overwhelming. It may make sense to have an option to hide these.
- There is no way to display non-numerical "modifiers". Would be great if Active Effects could display strings in a separate reminder list here. "Free reroll" on vigor rolls due to edge X, or "Ignores vision/darkness penalties up to -4" and such. https://foundryvtt.com/packages/adv-reminder does this for 5E and it is a huge QoL increase:
Priority/Importance
As none of this is breaking anything and just QoL/ease of onboarding new players, this is firmly in "nice to have" territory IMO.
Edited by Max Hilbrunner