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  • 1.2

    Version 1.2 - 11 February 2017

    Second release of the open source Lugaru project! It continues the refactoring work to make the old Lugaru code more modular and easier to maintain and extend. A particular attention was given to the development tools (in game editor) to improve the modability of the game.

    Downloads

    Highlights

    • Keep track of and display the game's version number in the console and main menu.
    • Many fixes and improvements to development tools, most of them should now work as described in the documentation.
    • New monospace font for the console, more readable.
    • Configurable campaign end message.
    • Various fixes to mod levels and campaigns.
    • A lot of behind-the-scenes refactoring that should help bring more interesting changes in future releases.

    Detailed changes

    Engine:

    • Fix displaying the localized key names instead of the QWERTY ones (#62)
    • Fixed bushes appearing above ground on first level loaded
    • Add a monospace font for the console text to increase legibility (#23)
    • Devtools: improve handling of map command to avoid crashes (#23)
    • Devtools: prevent the clothes command from saving invalid paths (#59)
      • Added clotheslist command to inspect player clothes
    • Devtools: reviewed and fixed conflicting hotkeys and crashes (#73, #89)
    • Devtools: fix regression from 1.1 in changing player type (wolf/rabbit) (#88)
      • Some bindings were changed, see Docs/DEVTOOLS.txt for the updated list.
    • Campaign end message now configurable in the campaign definition file (#60)
    • Fix long dialog lines printed out of the dialog area (#86)
    • Lots of code refactoring and modernisation, fixed warnings
    • Many bug fixes

    Game content:

    • Fix incorrect number of levels in the Seven Tasks campaign file (caused a crash on Win32) (#70)
    • Fix crash in "Temple of the Wind" (sventemple) and "Snowy Grotto" (svengrotto) levels (#76, #79)
    • Add and fix missing black fur texture for Ash in the Empire campaign (#84)

    Project:

    • Applied clang-format code formatting to the source, using a custom Mozilla-based style (#18, !14)
    • Start properly versioning the game with version number displayed in the menu and console (#82, !15)
  • 1.1

    Version 1.1 - 14 December 2016

    First release of the open source Lugaru project! It contains most commits made from various contributors since the open sourcing in 2010, and is therefore more advanced than the preceding Lugaru HD release by Wolfire.

    Downloads

    Highlights

    • Multiple campaigns support, making it easier to install and play mods!
    • These Lugaru mods are included by default as alternative to the Turner official campaign:
      • Temple, by Silb
      • Empire, by Jendraz
      • The Seven Tasks, by Philtron R. (albeit with some engine-related issues)
    • All assets (animations, textures, models, maps, sounds, etc.) of Lugaru HD by Wolfire are under a free and open source license (CC-BY-SA 3.0)!
    • Window and input management ported from SDL 1.2 to SDL 2.0, improving the support for modern screen resolutions and fullscreen mode, as well as better input handling.

    Detailed changes

    Project:

    • Migrated the project from Bitbucket to GitLab.com, the latter being more interesting feature-wise and based on an open source core
    • Migrated the project from mercurial to git as the latter is better known, and necessary as part of the GitLab migration
    • Set up continuous integration (CI) and binaries deployment with gitlab-ci: Linux GCC, Linux Clang, Windows MinGW32, Windows MinGW64
    • Removed obsolete bundled dependencies, both binaries and source code

    Engine:

    • Added support for installing and playing multiple campaigns
      • The current campaign can be changed in the level selection menu
    • Migrated from SDL 1.2 to SDL 2 (#2), with in particular:
      • improved screen resolution detection and handling, especially in fullscreen
      • switched input method from keycodes to scancodes
    • Dehardcoded game data loading, making proper system-wide installs possible on Linux (#21)
      • This change broke some of the compatibility with existing mods, as the character clothes paths were hardcoded in the map files. It might also have impacted the modding tools to some extent, potential regressions will be fixed in future releases.
    • Renamed debug mode to devtools and improved the corresponding documentation Devtools are toggled with --devtools switch or adding a Devtools: 1 entry to the config.txt (#32)
    • Added automatic progress saving upon level completion, and not only when closing the game.
    • Use standard directories to store game config and user data (#22):
      • Linux: XDG_CONFIG_HOME (default ~/.config/lugaru) and XDG_DATA_HOME (default ~/.local/share/lugaru)
      • OSX: ~/Library/Application Support/Lugaru
      • Windows: %APPDATA%\Lugaru, i.e. C:\Users\<you>\AppData\Roaming\Lugaru
    • Add Linux installation instructions, together with desktop file, metainfo, icon and man page (#15, #27, #28)
    • Improved command line options parsing and added --help output (#14)
    • Fixed nomousegraboption (#5)
    • Added Fullscreen parameter in the options GUI, and Alt+Return as hotkey to toggle fullscreen mode
    • Increased default resolution from 640x480 to 1024x768 and bumped default visual details to the maximum level (#15)
    • Added "stereo" anaglyph 3D display mode to play with 3D glasses
    • Lots of code refactoring and modernisation, fixed warnings
    • Lots of bug fixes
    • Fixed compilation against modern compilers (GCC 5/6 - including MinGW - and Clang 3.8/3.9 so far)

    Game content: