SLS Wrath priority confirmation
Summary
Based on footage and descriptions, Solar and Lunar Wrath shouldn't factor in Strength as a damage increase modifier, while Stellar Wrath should, making Stellar Wrath superior. However, it might be the case, that Stellar Wrath does not always have priority. This is a confirmation question about a possible bug related to TKM and SLS Wrath.
Can you confirm, that in cases where 2 different Wraths are applicable to the same monster (one via mark, one via Miracle), does Stellar Wrath always have priority as it should? I have no means to test it as of now.
Steps to Reproduce
- Get a TKM with 100 Strength, 101 Dex+Luk, 99 Base level. (In this case, Stellar Wrath should deal exactly double damage, and Lunar Wrath should deal +66.6% damage)
- Level both Solar, Lunar and Stellar Wrath to maximum level.
- Check damage dealt to the monster. (Unarmed attacks and crits should guarantee fixed damage.)
- Mark a Medium monster with Lunar Opposition. ( Example: Marc ID# 1045 )
- Check damage dealt to the marked monster. ( Damage should be +66.6% more than non-marked. )
- Trigger miracle. Miracle should temporalily apply Stellar Opposition to all monsters on the map. (E.g. performing magnum break on a large stack of mushrooms. GM's might have a command to trigger it.)
- Confirm miracle is active by using some skills that shouldn't be otherwise usable. (e.g. Stellar Protection on the wrong day or on an unmarked map.)
- Check damage dealt to the marked monster. (Damage should be +100% more than non-marked.)
- Repeat the same steps with a Small monster and Solar Wrath.
Actual result
When I did this in actual gameplay, I don't remember noticing any damage difference after I gained miracle with the Lunar/Stellar setup. I might not have been observant enough to notice though.
Expected result
The Miracle damage should be exactly double of the non-marked damage, and Solar/Lunar damage should be +66.6% more.
Character Information
Nether