Make awful Soul Links not awful
Description
Besides issues #3029 and #3055 (closed) of Soul Links working in a buggy manner, Priest and Monk Soul Links have near to no practical use. This is why I suggest giving them additional functionalities (could be all listed or just some of them).
For Priest:
- Reduces after cast delay of Turn Undead and Magnus Exorcismus by half.
- Angelus increases party HP by 50*skill level and/or increases Soft MDEF.
- Impositio Manus increases MATK as well.
- Sanctuary and Magnus Exorcismus have a chance to NOT consume a gemstone when used.
- Slow Poison level 4 cures all ailments (joking).
For Monk:
- Increases ASPD of unarmed and fist class weapons by X%.
- Raging Thrust and Root have a chance to not consume a Spirit Sphere when used.
- Sphere Absorb has a higher chance of working on monsters.
Both of these Soul Links are awful, I've never seen them used in non-ironic ways, Priest Link being the king by far the one who needs the most love.
I know these changes might sound "too custom", but these 2 skills seriously need to be looked at. All other Links have some practical and meaningful use, even if it is just as a "slave link" like Blacksmith.