Need a higher incentive for forming non-multi clienting parties in Bio3
Kim parties are the predominant form of leveling in Bio3, with 1-2 of these always beeing active during european daytime at average, usually consisting of only 1-4 actual players. Players with enough alts at hand will prefer Kim parties. It especially shows now with the Floating Rates Event on: Bio3 has been flooded with Kim armies (see attachment). I never saw this low #party activity during an EXP event for Bio3. This wasn't this severe up to april (i took a break). This will become more prevalent as the server becomes older; with more players having alts to be able to do so, people will rather stick to this way of leeching their characters. I think we are missing the point of a dungeon like Bio3 with this development. Many people might become pissed, if things changed, but i believe it benefits the greater good. My suggestion in regards to the changes from https://gitlab.com/originsro/originsro/-/blob/master/changelogs/changelog-2020-09-06.md#update-changelog-2020-09-28-ep-103-supplementary-update either lower Kim efficiency too or reinstate full party bonuses to non-multi clienting parties while lowering mobs default exp (which though will in turn also effect soloing classes).