Remove autoloot from triggering from range (s)kills or from 3 cells away from the kill.
Description
@autoloot gives an advantage to ranged characters too much advantage when farming. Why make an assassin or dagger rogue when you can just go range character for farming that will kill the mob by the time the melee character walks up to even hit them.
Rationale
@autoloot gives an advantage to ranged characters too much advantage when farming. Why make an assassin or dagger rogue when you can just go range character for farming that will kill the mob by the time the melee character walks up to even hit them.
The 3 cells allows range characters to loot if they are in melee range of mobs and close range or knockback skills to trigger it.
Additional Information
Area root or a "vacuum" should be implemented to autoloot items when you walk over them.
Edited by John Smith