Suggestion on Multiclienting (Logging in/off on MvP maps)
Disabling logging in characters on maps where MvPs spawn, defaulting them back to their kafra save point instead. Alternatively, limit the amount of simultaneously logged in game clients on the same map to three ( Similar to the homunculus limit). Description
Rationale
In order to enhance competition for/over MvPs, and motivate players to actively play together to do this part of the game. Currently, I've experienced a specific group of players that have around 5-6 of their characters ( Bard, Gypsy, Wizard, Sniper, Steel body monk) or whichever combination would be preferred, permanently stationed on maps where certain MvPs spawn ( Either around static spawns like Amon Ra, or just on the tomb of their previous kill). MVPs that come to mind are Osiris and Amon Ra, that are permanently camped by one or two players ( That operate an entire setup to kill that specific mvp).Forcing players to go through the hoops when it comes to multi-clienting a bard,gypsy, and a gazillion other characters at once, would definitely make it harder on them to have this insanely unfair advantage when it comes to low cooldown/easy to kill MVPS. At this rate, it just becomes a question of setting a timer, logging in 6 game accounts, and killing it within around 10 seconds for these people. This can continue on for 9-10 hours consecutively.
Additional Information
A related situation : Single individuals creating 6-7 character static party stacks on popular farming spots, mainly niflheim, in order to boost a specific character. This is usually done in tandem with Mr. Kim is a rich man, where the leeched character is in a seperate party. Entire map pools are drained by steel body champs to be dragged into his own stack of bards,gypsys, tappers, and what not. Admittedly, this takes alot of effort for the player to set up, but it feels very absurd on a server which has a popular numbering in the thousand.