Labels

Prioritized labels 0

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Other labels 13

  • Client
    OpenRSC / IdleRSC
  • Epics
    OpenRSC / IdleRSC
    It's in the name. BIG stories sit here, these are a major change that will need several sprints. "Epics are the largest chunks of work, often representing a major goal or initiative."
  • Game
    OpenRSC / IdleRSC
    These are changes that affect facets of the game window, i.e. the custom UI mode is code inside of client that affects how the UI is loaded inside the game window. This change would fit in this category.
  • Scripts
    OpenRSC / IdleRSC
  • Spikes
    OpenRSC / IdleRSC
    Investigative research, these should usually generate user stories that are placed into decomp.
  • Stories
    OpenRSC / IdleRSC
    User stories are the smallest units of work in agile. They are basically a single unit of work, ideally with a weight of 1-3. These should be about 1-3 days of "work", these help break up the problem into digestible chunks and ensures CI/CD philosophies.
  • Workflows
    OpenRSC / IdleRSC
    This label is for development "workflows", compilation chains through build tools (Gradle, Maven) and CI/CD pipelines. Pipelines implement automated testing, artifact generation, continuous integration, and continuous deployment.
  • backlog
    OpenRSC / IdleRSC
    user stories that are ready to be developed
  • decomp
    OpenRSC / IdleRSC
    Larger features that need decomposition
  • dev action
    OpenRSC / IdleRSC
    When peer review reveals the need for changes, this label is appropriate, it signals the code is good but needs fixing before being ready to PR into main.
  • in dev
    OpenRSC / IdleRSC
    Features currently in development
  • peer review
    OpenRSC / IdleRSC
    features finished and ready to merge Acceptance Criteria: Passing Pipeline Peer Reviewed Passing tests
  • triage
    OpenRSC / IdleRSC
    urgent bugs that break the client