updateAppearanceToScenery
Adds
::become logg
::become kenix
and
::become chomp
commands.
Logg is represented as scenery id 8, a pile of logs. Kenix is represented as a scary tree id 407. Chomp is a synonym for "::become sheep". Can't think of good representations for Luis/Ryan at the moment.
While testing, discovered & fixed a bug with resetScenery(), where it would not correctly reset scenery if a boundary was on the same tile as scenery where no scenery usually exists.