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Debug environment & high-fps collision bug

Artur Gulik requested to merge feature/DebugView into main

I've cleaned up some old KeyboardVisualizer code and created a DebugView, which manages the KeyboardVisualizer as well as a brand new fps display and TimeScale settings (accessible when you click the fps counter). I removed the 'Toggle Keyboard Visualization' bind and updated the 'Toggle Debug Mode' one to manage all of the new features.

There's been a bug that made the player stop completely when running diagonally into a building (framerates 200+). Thanks to the new debugging features, it is now fixed. Tested on 6250 simulated FPS.

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