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Use buffers for triangle meshes

Philipp Dobler requested to merge mesh-buffers into main

This merge request introduces index, vertex, normal and UV buffers for triangle meshes.

Previously, a triangle would store its respective vertices, normals and UVs. However, this wastes a lot of memory for large meshes. By having a triangle only store its index and its corresponding mesh, storing large triangle meshes now becomes much more memory efficient.

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