Jose B. Torres | ホセ・トレス
Software Engineer & Game Developer | ソフトウェアエンジニア・ゲームプログラマー
👋 Hi there | ハロー
はじめまして!ゲーム開発に情熱を持つエンジニアです。
I am a software engineer who found in video games the perfect playground for technical creativity! I love diving deep into how things work, whether it's crafting gameplay systems, optimizing performance, or architecting distributed systems. I'm always excited to learn and share knowledge with fellow engineers.
When I'm not in front of my computer, I'm most likely reading, playing video games, or hiking in the mountains
🛠️ Tech Stack | 技術スタック
namespace skills
{
struct TechStack
{
GameEngines = { "Unreal Engine", "Unity" };
GameSystems = { "Multiplayer", "Gameplay", "UI/UX" };
Languages = { "C++", "Python", "JavaScript", "TypeScript", "C#", "Java", "Kotlin", "Haskell" };
Frontend = { "ReactJS", "NextJS", "WebGL", "Android", "React Native" };
Backend = { "Node.js", "Django" };
Databases = { "PostgreSQL", "MongoDB" };
VersionControl = { "Git", "Perforce" };
DevOps = { "Docker", "CI/CD Pipelines" };
Cloud = { "AWS" };
OS = { "Linux", "Windows", "macOS" };
IDE = { "Visual Studio", "Rider", "VsCode", "Eclipse" };
};
}
📇 Contact | 連絡先
🎯 Featured Projects | プロジェクト
Z Gameplay Framework 🔗
A modular collection of gameplay systems for Unreal Engine that provides clean, modular solutions for common game development challenges.
モジュラー型ゲームプレイシステムライブラリ。
Project Aqua Jet 🔗
F-Zero-like test game implementing custom hover mechanics with spring-damper physics.
カスタム物理システムを使用したホバー型レースゲーム。
Shooter Game Ex 🔗
Multiplayer FPS test game featuring replicated custom movement abilities.
カスタム移動システムを搭載したマルチプレイヤーFPS。
UE4 Online Multiplayer FPS 🔗
Multiplayer FPS test game with replicated combat mechanics.
ネットワーク同期された戦闘システムを実装したFPS。
UE CPP State Machines 🔗
Custom plugin enabling state machine creation in both C++ and Blueprint workflows.
C++とブループリントで利用可能なステートマシンプラグイン。
Godot GDExtension Template 🔗
GDExtension quickstart template streamlining native module development with C++ for Godot Engine.
Godot EngineのC++モジュール開発用テンプレート。
Haskell Shooter 🔗
Pang-inspired shooter implementing pure functional game architecture and AI player 2.
関数型プログラミングで実装したシューティングゲーム。
Imagions Website 🔗
Production studio website featuring interactive 3D environments and animations.
インタラクティブな3D環境とアニメーションを特長とするプロダクションスタジオのウェブサイト。
Personal Website 🔗
Personal website with modern design and technologies (currently down).
モダンなデザインと技術を駆使した個人ウェブサイト(現在停止中)。
Computer Vision 4 in a Row 🔗
Real-time computer vision system that plays 4-in-a-row through webcam board state recognition.
コンピュータ・ビジョンを使った人工知能ゲーム。
Home Lab 🔗
Personal server infrastructure with containerized services, reverse proxy, and security-focused architecture.
Dockerを使用した個人用サーバーインフラ。
LANL Earthquake Prediction 🔗
Big data analysis model for earthquake prediction competition.
ビッグデータを使用した地震予測モデル。
Personal projects
View all- Loading