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Written mostly by MoikMellah. Just a quick test of physics, logic, and animation.
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## Controls
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| __Key__ | __Function__ |
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| ------- | ------- |
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| Arrow keys | move |
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| Space | jump |
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| s,d,f | attack |
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| r | block |
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| g | enables debug input on CLI |
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| F10 | toggle aspect ratio (fixed 4:3 vs. stretch-to-fit) |
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| F11 | toggle filtering |
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Enemies don't actually die, no matter how many times you hit them. Opening a chest will
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automatically equip the contents to the 'F' key.
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| __Key__ | __Gamepad__ | __Function__ |
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| ------- | ------- | ------- |
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| Arrow keys | D-Pad | Move |
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| Space | A | Jump/Cancel |
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| s,d,f | X,Y,B | Actions |
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| r | L1 | Block |
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| g | R1 | Throw |
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| Esc | Start | Options Menu |
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| i | Select | Inventory |
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| Enter | | Accept |
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## Installation
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This project requires sypha-engine (and its dependencies, including Love2D 0.10 or higher) to run; you can get the latest version by cloning the git repository found at 'https://gitlab.com/moikmellah/sypha-engine'. Once you have a local copy of sypha-engine, create a folder called 'noname' in the modules directory, and copy all mod-noname files into it, then edit main.lua in the sypha-engine root and make sure the Environment object's constructor has the correct path to mod-noname's conf.xml file. Prebuilt versions will be available soon here on the wiki.
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This project requires sypha-engine (and its dependencies, including Love2D 0.10 or higher) to run; you can get the latest version by cloning the git repository found at 'https://gitlab.com/moikmellah/sypha-engine'. Once you have a local copy of sypha-engine, create a folder called 'durgankal' in the modules directory, and copy all mod-durgankal files into it, then edit main.lua in the sypha-engine root and make sure the Environment object's constructor has the correct path to mod-durgankal's conf.xml file. Prebuilt versions will be available soon here on the wiki.
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## Licensing
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