Name | Size | Tags | Cost | Effects | Requirements |
---|---|---|---|---|---|
Academy Austere house of learning |
300 |
Gold: 10000, Research: 500 |
Minions Max: 20, Floor Space Max: 300, Research Max: 50, Research Rate: 0.4, Tapestries Max: 5 |
Research ≥ 400 and Magician > 0 | |
Alcove A small corner beneath the stairs of your Master's domicile. |
5 | Floor Space Max: 5 | Apprentice | ||
Ancient Ruins A rambling fortress of crumbled stone. |
110 | Gold: 5000 | Minions Max: 10, Demonology Max: 1, Floor Space Max: 110, Lore Rate: 10%, Runic Lore Max: 2, Runic Lore Rate: 10%, Spirit Lore Max: 1, Spirit Lore Rate: 0.1, Tapestries Max: 2 |
Spirit ≥ 15 and Arcana ≥ 12 | |
Attic Bedroom Noting your progress, your master begrudgingly offers you some space in the attic. |
10 | Research: 100 | Floor Space Max: 10 | Neophyte | |
Camp A wild camp and its environs. |
14 | outdoors, starsource | Gold: 75 |
Animal Handling Max: 1, Animal Handling Rate: 0.1, Floor Space Max: 14, Geomancy Max: 1, Lore Rate: -0.1, Nature Lore Max: 2, Nature Lore Rate: 0.1, Research Rate: -0.1 |
Tier 0 > 0 and Nature Lore ≥ 5 |
Castle A vast and practical fortress, for the magic user with enemies. |
400 | Gold: 10000 | Minions Max: 20, Earth Rate: 0.1, Floor Space Max: 400, Geomancy Max: 1, Geomancy Rate: 0.2, Tapestries Max: 5 |
Tier 2 | |
Cataract A deep hollow hidden behind a waterfall. |
70 | watersource |
Gems: 10, Gold: 1000 |
Minions Max: 4, Floor Space Max: 70, Geomancy Max: 1, Lumenology Max: -2, Lumenology Rate: -5%, Nature Lore Max: 1, Nature Lore Rate: 0.1, Research Rate: -10%, Water Lore Max: 2, Water Lore Rate: 0.2 |
Water ≥ 15 and Nature Lore ≥ 10 |
Cave A primitive dwelling well-suited to particular areas of study. Others less so. |
25 | outdoors | Gold: 150 | Minions Max: 2, Floor Space Max: 25, Geomancy Max: 2, Geomancy Rate: 0.1, Light Max: -2, Light Rate: -2%, Research Rate: -0.5, Shadowlore Max: 1, Shadowlore Rate: 0.1 |
Tier 0 > 0 and (Shadow + Earth + Nature) > 0 |
Cavern A wide and yawning cavern, deep beneath the earth |
200 | earthsource |
Earth Gem: 20, Gold: 3000, Research: 500 |
Minions Max: 20, Demonology Max: 1, Earth Rate: 0.2, Floor Space Max: 200, Geomancy Max: 3, Geomancy Rate: 20%, Light Max: -3, Light Rate: -10%, Lumenology Rate: -2, Research Rate: -0.5, Shadow Max: 3, Shadow Rate: 0.2 |
Tier 2 > 0 and Geomancy ≥ 10 |
Citadel A stronghold to defend you from the petty forces of the world. |
200 | Gold: 5000 | Minions Max: 15, Floor Space Max: 200, Nature Max: -1, Nature Rate: -5%, Tapestries Max: 3 |
(Magician + Dark Magician + Battle Mage + Dreadlord) > 0 and Arcana ≥ 20 | |
Clockwork Home A house of gears and levers, constantly adjusting to the requirements of its occupant. |
50 |
Codices: 50, Gold: 3000, Research: 3000 |
Minions Max: 50, Automata Max: 20, Automata Sculpting Max: 1, Floor Space Max: 50, Machinae Max: 20, Machina Automation Space: -20, Machina Garage Space: -40, Mechanical Magic Max: 1, Puppetry Max: 1, Puppets Max: 20, Puppet Automation Space: -10, Puppet Workshop Space: -25, Shaping Lab Space: -50 |
(Puppeteer + Mechanist + Mechamancer) > 0 | |
Cottage Cozy and quaint. |
20 |
Gems: 5, Gold: 500 |
Minions Max: 1, Floor Space Max: 20, Tapestries Max: 1 |
Tier 0 | |
Cove Hidden Cove |
350 | outdoors | Gold: 3000 | Minions Max: 20, Floor Space Max: 350, Water Lore Max: 2, Water Lore Rate: 0.2, Water Max: 2, Water Rate: 0.1, Wind Lore Max: 1 |
Tier 3 > 0 and Enchanter > 0 |
Earthen Spire An impervious spire of metal and stone. |
300 |
Codices: 50, Gold: 3000, Research: 3000 |
Minions Max: 10, Earth Max: 5, Earth Rate: 0.5, Floor Space Max: 300, Geomancy Max: 5, Geosculpting Max: 3 |
Geosculpting ≥ 5 | |
Elegant Pagoda A peaceful structure where you can devote yourself fully to your arts. |
550 | Minions Max: 10, Breakthrough Max: 1, Floor Space Max: 550, Herbs Max: 5, Mysterious Sword Arts Max: 1, Spirit Rate: 0.3 |
Make A Beautiful Home > 0 | ||
Enchanted Grove Enchanted Grove |
420 | outdoors |
Gems: 50, Gold: 5000, Research: 2000 |
Minions Max: 20, Enchanting Max: 2, Enchanting Rate: 10%, Floor Space Max: 420, Nature Lore Max: 1 |
Tier 3 > 0 and (Enchanter + Druid + Witchcraft) > 0 |
Gabled Mansion A spacious house with many gabled windows. |
65 |
Gems: 10, Gold: 2000 |
Minions Max: 5, Floor Space Max: 65, Tapestries Max: 4 |
Tier 1 > 0 and Arcana ≥ 10 | |
Half-Timber House A vast home of rustic design |
75 |
Gems: 15, Gold: 3000 |
Minions Max: 7, Floor Space Max: 75, Tapestries Max: 3 |
Tier 1 > 0 and Arcana ≥ 10 | |
Haunted Manse Legends of this mansion speak of ghosts and horrors |
75 | spiritsource | Gold: 2500 |
Demonology Max: 1, Floor Space Max: 75, Shadow Rate: 0.1, Spirit Lore Max: 1, Spirit Lore Rate: 0.1, Tapestries Max: 2 |
Haunted Manor |
House A modest house in a small town. |
30 |
Gems: 10, Gold: 900 |
Minions Max: 3, Floor Space Max: 30, Tapestries Max: 2 |
Tier 0 > 0 and Arcana Max ≥ 8 | |
Hut A small hut on the edge of a village. |
15 | Gold: 300 | Floor Space Max: 15 | Tier 0 | |
Idrasil Seedling The seedlings of Yggdrasil become trees to rival mountains. |
300 | outdoors |
Gems: 30, Herbs: 50 |
Minions Max: 10, Fire Rate: -3%, Floor Space Max: 300, Nature Lore Max: 3, Nature Lore Rate: 2%, Wind Lore Max: 1 |
Tier 3 > 0 and Nature ≥ 10 and Arcana ≥ 10 |
Inn A quiet inn for hosting wayfarers. |
50 |
Gems: 15, Gold: 2000 |
Minions Max: 5, Arcana Rate: -0.001, Floor Space Max: 50, Gold Max: 40, Gold Rate: 0.4, Research Rate: -0.5, Tapestries Max: 2 |
Tier 1 > 0 and Languages ≥ 7 | |
Lighthouse A lighted tower on the shore of the ocean. |
80 | Gold: 3000 | Minions Max: 5, Floor Space Max: 80, Lumenology Max: 3, Lumenology Rate: 0.1, Water Lore Max: 3, Water Lore Rate: 0.1 |
(Magician + Dark Magician + Mage + Elementalist + Wind Mage + Hydromancer) > 0 and Arcana ≥ 20 | |
Lodge At Inn Rented room of a local Inn |
12 |
Floor Space Max: 12, Gold Rate: -0.25 |
Tier 0 | ||
Lodge A rugged lodge in the woods. |
30 |
Gems: 5, Gold: 950 |
Minions Max: 5, Floor Space Max: 30, Nature Max: 1, Nature Rate: 0.1, Tapestries Max: 3 |
Tier 1 > 0 and Nature Lore ≥ 7 | |
Mage Tower Nothing is more iconic to the craft than the wizard in a tower. |
420 |
Arcane Gem: 30, Gold: 7000, Research: 5000, Tomes: 20 |
Minions Max: 10, Prismatic Rate: 0.05, Arcana Rate: 0.0001, Floor Space Max: 420, Mysticism Max: 1, Tapestries Max: 1, World Lore Max: 1 |
Tier 3 > 0 and (Magician + Mage + High Mage + Wizard + Dhrunic Wizard + Mythic Wizard) > 1 | |
Palace Luxurious, sprawling estate to advance your studies in maximum comfort. |
400 | Gold: 10000 | Minions Max: 20, Charms Max: 2, Charms Rate: 10%, Floor Space Max: 400, Research Rate: -0.5, Shadowlore Max: -2%, Spirit Rate: -2%, Tapestries Max: 4 |
Tier 2 | |
Pavilion An open elegant structure on a wide field. |
50 | lightsource |
Gems: 15, Gold: 800 |
Minions Max: 3, Air Rate: 0.1, Floor Space Max: 50, Light Rate: 0.1, Mana Rate: 0.1, Shadow Max: -1, Shadow Rate: -5% |
Oracle |
Shop A small shop in a bustling city. |
25 |
Gems: 9, Gold: 850 |
Magicgems Max: 1, Minions Max: 2, Arcana Rate: -0.002, Floor Space Max: 25, Gold Max: 25, Gold Rate: 0.2, Nature Rate: -5%, Tapestries Max: 1 |
Tier 1 > 0 and Crafting ≥ 9 | |
Shrouded Isle A lonely isle at sea |
420 | outdoors |
Gems: 50, Gold: 5000, Research: 2000 |
Minions Max: 25, Air Rate: 0.05, Floor Space Max: 420, Water Lore Max: 5, Water Rate: 0.1, Wind Lore Max: 2 |
Tier 3 > 0 and (Enchanter + Druid + Witchcraft) > 0 |
Temple Sanctum of meditation and solitude. |
200 | Gold: 10000 | Minions Max: 8, Arcana Rate: 0.001, Composure Max: 1, Floor Space Max: 200, Lumenology Max: 1, Shadow Max: -3, Shadow Rate: -10%, Tapestries Max: 4, Virtue Rate: 0.001 |
(Oracle + Seer) > 0 | |
Tinker's Wagon Wheeled carriage for a nomadic lifestyle. Now with donkey. |
12 | outdoors, pets | Gold: 150 |
Animal Handling Max: 2, Animal Handling Rate: 0.15, Floor Space Max: 12, Geomancy Max: 1, Nature Lore Max: 2, Nature Lore Rate: 0.3 |
Tier 0 > 0 and Nature Lore ≥ 5 |
Tower A stone tower in which to conduct your arcane investigations. |
55 | airsource | Gold: 2500 | Minions Max: 5, Floor Space Max: 55, Tapestries Max: 2, Wind Lore Max: 1, Wind Lore Rate: 0.1 |
Magician > 0 and Arcana ≥ 20 |
Volcanic Lair Stark lair carved into a mountain of fire |
200 | firesource |
Fire Gem: 2, Gold: 3000, Research: 500 |
Minions Max: 20, Fire Max: 4, Fire Rate: 0.2, Floor Space Max: 200, Geomancy Max: 3, Geomancy Rate: 0.2, Pyromancy Max: 2, Pyromancy Rate: 0.2, Research Rate: -0.5, Water Max: -15%, Water Rate: -2 |
Fire ≥ 20 |
Wild's Encampment Deep in Delkin Wood, Master Wild kept his fabled camp. |
40 | outdoors, patron, pets, plantsource |
Gold: 300, Herbs: 50, Nature Gem: 20, Research: 1000 |
Animal Handling Max: 1, Animal Handling Rate: 0.1, Floor Space Max: 40, Lore Rate: -0.1, Nature Lore Max: 2, Nature Lore Rate: 5%, Nature Mastery Max: 1, Research Rate: -0.2, Water Lore Max: 1, Wind Lore Max: 1 |
(Warden + Druid + Fey + Kell) > 0 and Tier 2 > 0 |