Landing recovery seems wrong (air normals alter jump trajectory?)
Example: https://sfvsim.com/#JRI*-100000GUARDNONE%5B%5B%22JUMP_V%22%2C~%2C~%2C~%5D%2C%5B%225HK%22%2C~%2C~%2C~%5D%5D!JRI100000GUARDNONE*%5B%5B%22JUMP_V%22%2C1%2C1%2C~%5D%2C%5B%228LP%22%2C~%2C~%2C~%5D%2C%5B%225HK%22%2C~%2C~%2C~%5D%5D!BOTH
In this example, both Juris jump on the same frame, but one does LP in the air, then both land an HK. The Juri that does the LP in the air counterhits the other Juri. By testing in game, it should be the other way around, but I don't have a way to verify exactly how many frames should be spent by each on the ground before being able to act.
Edit: just noticed the right-side Juri's jump is altered by the normal. This doesn't seem to happen in game. She actually lands a frame sooner. This might be a separate bug? Seems to depend on having the delay before the air move be low enough. If it's high enough, the jump arcs match. I tried with Karin's air HP as well and it also alters slightly, but not enough to make her count as grounded a frame sooner than a Karin who doesn't HP.