Render graph redesign
Initial part of the render graph redesign, including:
- VSL compute shaders
- Removal of subpasses and subpass inputs
- Move to
RenderGraph
type - Addition of compute passes alongside render passes
- Groundwork for configuring custom window compositor shaders for extra performance
This is all that is getting done before the effort to move the main framework components into static Core types.
Edited by Sean Moss