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Render graph redesign

Sean Moss requested to merge render-graph-redesign into main

Initial part of the render graph redesign, including:

  • VSL compute shaders
  • Removal of subpasses and subpass inputs
  • Move to RenderGraph type
  • Addition of compute passes alongside render passes
  • Groundwork for configuring custom window compositor shaders for extra performance

This is all that is getting done before the effort to move the main framework components into static Core types.

Edited by Sean Moss

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