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Matt Pharr authored
Big changes: Switch to PathIntegrator for default Integrator Switch to HaltonSampler for default Sampler Switch to 16spp for default number of pixel samples. Fix uninitialized memory bug in InitProfiler() Smaller changes: Add profiler category for camera ray generation. Many naming cleanups, as usual. Return exit pupil bounds from RealisticCamera::SampleExitPupil() to make ray weight computation more straightforward. Use unique_ptr for Mapping[23]D in Texture implementations
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