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Matt Pharr authored
- Only warn about missing textures (but still emit the Texture directive for them.) Assume that the user has them / will want to replace them with some other texture - Allow PNG textures now that we can read them - Emit materials into a separate file. Always use NamedMaterials. (Both for ease of manual tweaking) - Bugfix: don’t emit meshes without any indices. - Don’t specify the Mitchell filter in the generated pbrt file
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